Tine has sent a letter to each of these recruits:
Drewander is accosted by beggars on the way to the meeting! They will not let him pass. He attempts to intimidate them and move through – roll intimidate (3). They continue their begging!
Callidus runs in to Laryatha on the way to the meeting. She wants to talk his ear off, ask him a million questions, and invite him to come see her sing again. He attempts to placate her – roll diplomacy (12). She relents, but barely.
Darrak is in a drinking contest at the Tipsy Halfling, against the halfling champion. He drinks him under the table, no problem, and a new champion! – roll endurance (24).
When the first two arrive at the safehouse, Callidus initially criticizes Darrak, then closes the door on him. Darrak, in a drunken state, tries to ram it down. Neither of these things impress Reetha, who shushes them and tells them to sit. When Drew enters minutes later, Reetha reprimands him harshly.
Reetha then explains the contents of the letter that each received from Tine:
“"You have a special mission. This will be a test to gauge your talents, and this process will help determine your advancement among our guild.
Report to Reetha Meredith Stasi V. She will fill you in on further details. You can find her in Dovent at our secure location, tonight, 2200.
Your failure to do so will result in removal, and possible more severe consequences.
She will inform them that they are going to be staking out a location in Dovent. There will be a contact there that the PM thinks has been influenced/compromised by an outside party. They are to apprehend and then interrogate that contact.
Before they see him enter his place of residence, they will see him receive a package from a courier bird. It appears to be a book.
We sneak up and apprehend him. Luhkas is fearful at best, terrified at worst. We take him back to the safehouse.
We take the book from him. The book is Lihuenan’s Tales. Reetha remembers – roll history (23) – Similar to the book about his travels, this is a memoir written afterward, his reflections and musings about the meaning of his journeys. It is bookmarked at the chapter titled, “Classism, Wealth, and the Future.” In this chapter, Lihuenan states that he thinks Grayvist will go in a downward spiral if the distribution of wealth continues in its disparity. He believes that an assassination of a leader will lead to a revolt, and then the redemption of the moral state of Grayvist.
The bookmark itself is also important – it is a piece of black cloth with the symbol of a skeletal bird – from a small dining hall and tavern in the Tumbles, the Black Bird.
Drewander recalls a story of Lihuenan and his travels to the Forgotten Plains, where he encountered and defeated giants by throwing rocks with his mind. He earned the name, “Mental Giant.” Darrak feels differently about Lihuenan. He believes the stories may or may not even be true, but might have just been written for the purpose of gaining fame.
Inside Luhkas’ doublet, we locate a parchment. It says,
“You have done a good job so far earning the trust of the Helmark House. Your penetration is inherent to the job that will be done. Continue this work, and you will live. The most crucial relationship to build is the one with Naomi Helmark. Remember that she is starting to align herself away from her mother and the house. Gain her confidence in any way you can.
After we find this letter, Luhkas eventually reveals that S’qua was the one who gave him the initial letter. He also discloses that every pigeon since the first letter has come from the Tumbles. After some discussion, we convince him that we will keep him safe, as long as he continues to do the work of PMg while at the same time working for the Stalker, and telling us all information he gains. He agrees.
For the first time Luhkas smiles and Reetha escorts him to the door. As she opens it, though, Luhkas takes a crossbow bolt to the forehead and dies instantly. On the bolt is a note that says,
“Mind your business. Stay out of mine.
Darrak and Drewander head out to investigate immediately. We find ourselves head to head against a pair of gnomes (unarmed), a razorclaw shifter (battleaxe and shield), and a human (barbed spear). All of them are wearing dark robes with the symbol of a broken arrow – the markings of the group that calls themselves the “Fracture.”
Drewander immediately recognizes the symbol and explains that the Fracture is a group of anarchists (From Families and Factions – “Fracture: Extremely secretive group of anarchists. Sows chaos among all energies.”)
They don’t stand a chance. Seriously, BLADESONG + an action point owns them. We do non-lethal damage to the human then drag him back in to the safehouse.
To be continued…